Why we do this work is because
of a fundamental human truth that we all believe in. It’s
what our founder, Danny Thomas believed in. When he said “no
child should die in the dawn of life,” what he was really
saying is that all kids should have the chance to grow up. The medicines make you sick,
it’s a struggle to remember and to think and some days just
get out of bed. Yet they do. And when you talk to kids with
cancer, that’s not what they talk to you about. They talk to you about the
things they dream, and the things they love, and the things they hope for. But there are millions of people
from all over the world that support St. Jude and many of them will never
set foot here. And so obviously I can’t export
Memphis, Tennessee and take it all over the world except I can through the power
of VR. [Singing] Pack up your bags,
get out the door, you don’t get chemo anymore!
[Cheering] We have a little celebration,
sing some songs, throw some confetti, and send them
home. It’s probably the greatest thing
we get to do here. When we shot our first “No More
Chemo Party,” it was like a “Eureka!” moment.
I was like, “We have it!” That was pretty much the
genesis of the “Hall of Heroes.” “Hall of Heroes” is a
collection of statues in the likenesses of St. Jude
patients. And you get to interact with
them and learn about that patient’s story. It’s a great way for people to
experience these stories in like, a scale that we think
it deserves. We really wanted to look at it
as if we were installing these monuments to these kids of
their sort of inner self. They become a sort of a beacon
of hope and example for those that are currently at
St. Jude. [Dan] Hey Annika, how are you?
It’s good to see you again. Are you ready to see your
statue? Here you go. [From headset] Welcome to the
St. Jude Hall of Heroes… [From headset] To move around,
use your controller… Oh my god! [From headset] When the doctor
confirmed that Deuce had cancer… Oh my goodness. [From headset] Annika is
very determined… Well I was trying not to cry but it totally represents the
strength he has. VR is a storytelling vehicle,
but it’s an empathy vehicle. I think that’s what this
project is all about. That’s so cool!